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e-Learning
Education system is facing a revolution with the recent developments in technological front. e-Learning can be defined as instructional content or learning experiences delivered or enabled by electronic technology.

The e-Learning industry has been increasingly a requirement for the students who are into the distance learning education mode, though the standards necessary to create this type of education system can be complicated. Experienced computer-based training developers or novice Web-based e-Learning developers alike will benefit from these guidelines. To identify and implement the key capabilities of each standard and their respective specifications is the most vital part for an online education system. With this understanding, one can be better equipped to improve e-Learning development and deliver a proper system in place accordingly.

e-Learning offers potentially universal access to best content, regardless physical appearance, transforming education and training from a passive consumption experience to a more flexible and learner-centric experience. The e-Learning environment, the traditional institution's previous role as full-service keeper evolves into a gateway to the content and an aggregator of services in support of the e-learner's largely self-guided progress. e-Learning has the potential to revolutionize the basic tenets of learning by making it individual- rather than institution-based, eliminating clock-hour measures in favor of performance and outcome measures, and emphasizing customized learning solutions over generic, one-size-fits-all instruction. It is this transformational potential of e-Learning that we have experienced which people across the globe must recognize and embrace in the years ahead.

The basic philosophy of e-Learning is to break through the conceptual boundaries of classroom based conventional education system. To compare it with the online education system we can see that, in the classroom, there are road shows, seminars, and hands-on workshops, styles and timeframes vary by content, budget and audience requirements. On the other hand e-Learning has the same types of variations. We at IntelDyne believe that categories of e-Learning also vary by content, budget, timeframes and requirements of the. Looking into the advancement in e-Learning development practices, we tailor define our e-Learning development Practice to suit all the categories.
 
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